Well, it's been another lengthy silence from us guys here at Coatsink but that doesn't mean everything has ground to a halt - quite the opposite... It has been all systems go for the last couple of months, as we've tied up loose ends of other projects and have been able to focus on Superglad once again.
I'm making no promises but this blog is likely to be a much more active place with all hands on deck to make this game a reality!
So First up I will show you a few snippets of art and development that we have been working on. Then Tom has the first of many development videos to talk about how we are actually making SG [the complicated bits that I try to cheerily ignore as much as possible] It's a constantly evolving and learning process for all of us here. Exciting times :)
Some Ruby and Lloyd images:
A little concept of the Hub when you first enter Ruby's dreamworld. You have little control over the environment and poor Ruby and Lloyd are having trouble keeping their eyes open. You'll need to progress in the minigames to become more Lucid in the environment:
I am not going to spoil the Hub too much in this blog as we want the array of items and locations to be a surprise for you to explore when the game is finished but it is a place of ultimate possibilities. Sure, it looks like a bedroom but it is truly a mish-mash of Ruby's unconscious where her experiences, memories and imagination creates the landscape.
HERE: have some rough animation for fun:
and I made a FONT! Which is always enjoyable :)
Now, QUICK, LOOK here's some images from Spine which is a program I have been getting to grips with over the last month or two. It's GREAT!
Finally here is some concept for one of the Nightmare games, with my pondering notes beside them. BATS?
SO there you go, that's all for now. I hope that is of interest to some of you on the world wide web and I will now be running eagerly back to working on it. Next up is a video of what we have been doing in Unity and actual footage of a game-like-experience. It's super cool for us to see it coming into existence so I hope you enjoy it too :)
Hey there girls, guys and miscellaneous creatures!
Last week I had the fortune of teaming up with some multitalented folks at Digital City. They came to us with the idea of making an advert for Superglad. A good friend of mine Jonny Maxfield of Fourth Dimension Videography has been doing amazing things with timelapse recently and so we were invited to the studio to shoot a big painting over the course of a day which would then be squeezed down into less than 30 seconds.
Here's a few photos of the design process and the shoot:
I don't want to give too much away about what other camera trickery and film magic will be put into the ad [I'll admit I don't even fully understand it, haha] but I thought I could share a few photos of the prep and filming. It was SUPER fun... big thanks to everyone at Digital City and my two talented helpers Anthony Downie and Dominic Holland. They are responsible for a great local art + writing magazine called TURPS. Please check it out.
Keep your beady eyes peeled and focussed at all times on this blog to see the final product in a matter of weeks.
Even though we don't go back into FULL PRODUCTION of SuperGlad until August, some of us at Coatsink (where Fran now resides as a full-time animator!) have been working away to get a head-start.
As a result, I'm happy to say the pre-alpha version of SuperGlad now runs on Android and Windows Phone simulators. This is probably completely uninteresting to you unless you know what this means... but we're VERY HAPPY.
SuperGlad has picked up some attention from the right places, and will now be a fully-funded and published game. Yay! But what does this mean for the project itself?
Well, it means it'll take longer (probably Q4 2012). But, it also means it'll be available on all iOS AND Android platforms(possibly even some Blackberry devices!). Woohoo! It also means that we have the money and thus time to perfect the game. This is most excellent.
And there's more. Fran will be joining us at Coatsink as a full-time employee. There's no escape for her now...
Ahem, anyway... we'll keep you updated. Thanks for reading. :)