Sunday, 30 September 2012

Superglad Ad

Hey there girls, guys and miscellaneous creatures!

Last week I had the fortune of teaming up with some multitalented folks at Digital City. They came to us with the idea of making an advert for Superglad. A good friend of mine Jonny Maxfield of Fourth Dimension Videography has been doing amazing things with timelapse recently and so we were invited to the studio to shoot a big painting over the course of a day which would then be squeezed down into less than 30 seconds.

Here's a few photos of the design process and the shoot:







I don't want to give too much away about what other camera trickery and film magic will be put into the ad [I'll admit I don't even fully understand it, haha] but I thought I could share a few photos of the prep and filming. It was SUPER fun... big thanks to everyone at Digital City and my two talented helpers Anthony Downie and Dominic Holland. They are responsible for a great local art + writing magazine called TURPS. Please check it out.

Keep your beady eyes peeled and focussed at all times on this blog to see the final product in a matter of weeks.

Wednesday, 18 April 2012

It's aliiiiiiiive

Howdy stranger!

Even though we don't go back into FULL PRODUCTION of SuperGlad until August, some of us at Coatsink (where Fran now resides as a full-time animator!) have been working away to get a head-start.

As a result, I'm happy to say the pre-alpha version of SuperGlad now runs on Android and Windows Phone simulators. This is probably completely uninteresting to you unless you know what this means... but we're VERY HAPPY.

That's all for now. :)

Thursday, 15 March 2012

Excitement

Hi guys and gals,

Yes, excitement! We have exciting news!

SuperGlad has picked up some attention from the right places, and will now be a fully-funded and published game. Yay! But what does this mean for the project itself?

Well, it means it'll take longer (probably Q4 2012). But, it also means it'll be available on all iOS AND Android platforms (possibly even some Blackberry devices!). Woohoo! It also means that we have the money and thus time to perfect the game. This is most excellent.

And there's more. Fran will be joining us at Coatsink as a full-time employee. There's no escape for her now...

Ahem, anyway... we'll keep you updated. Thanks for reading. :)

Wednesday, 11 January 2012

News in the New Year!


Happy 2012, you!

It's been a while hasn't it? We hope you're well.

SuperGlad is growing up. Just look at that hub. Isn't it lovely? And by the time we're done, it won't just be a pretty face. You'll be able to play with everything you see, and that includes initiating a sword fight between Ruby and Lloyd.

It sure is turning out to be a long development cycle for a mobile game, right? Well, that's mainly because it's Fran and our pet project - meaning it doesn't pay the bills, so we have to balance our time on it with other stuff (indeed, we and Fran are currently working on ANOTHER game together!).

However, this means we can really spend our time making something great without worrying about strict milestones. And that's definitely turning out to be a good thing.

These here are early screenshots of the first 2 dreamy mini-games featured in the game. I'm not going to reveal too much about them, as we want it to be a surprise when you play, but you can probably work out which one is the nightmare!

Excited? Good! More soon. :)

Monday, 14 November 2011

Quick Character Design Update


Thought it might be nice to show you the new character designs somewhat finalised.


I like them so much more now! When I look at the previous designs I am filled with disgust! do me a favour and don't scroll down haha.

From now on I am going to squish all my characters into tiny, big-eyed versions of themselves.

That is all! Told you it was quick.