This is a piece of concept art that Fran drew for one of SuperGlad's first mini-games. The game is simple enough (and scarily addictive): our protagonists find themselves falling endlessly down a nightmarish hole, dodging demons and spikes, and grabbing power-ups to stay alive. The longer they survive, the more points they get.
But what are the points used for? In so many games they're obligatory; a meaningless number giving you a rank on a leaderboard. Well, in SuperGlad they'll be used on Game Center leaderboards, sure, but they'll also be your currency and experience points.
The idea is that the longer Ruby and Lloyd spend in the dream world, the more lucid they become. Thus, the more control they will have over the dreamscape and its denizens.
Lucidity points, as we're calling them, can be earned in many different ways in the game. You can use them to create or materialise objects and creatures from Ruby and Lloyd's subconscious in the dream hub. Then you can play around with your new toys to your heart's content!
What's more, this Lucidity system will allow us to tell the story. But you'll just have to wait and see about that.