Monday, 14 November 2011

Quick Character Design Update


Thought it might be nice to show you the new character designs somewhat finalised.


I like them so much more now! When I look at the previous designs I am filled with disgust! do me a favour and don't scroll down haha.

From now on I am going to squish all my characters into tiny, big-eyed versions of themselves.

That is all! Told you it was quick.

Friday, 4 November 2011

Wait, stop, START AGAIN!

Hi all, Fran here again.

Thought I'd drop in and do an arty post since there's not been one in a while.

So I had started animating all the basic movements for Ruby and Lloyd, I thought I had their main environment [the hub] pretty much designed. The Coatsink guys were starting to put these animations and artwork into their game engine thingy [technical term] It was all going fine...

BUT THEN

I realised I hated everything I'd done!! [this is common for me] I looked around at other games [most notably the Scarygirl game which is just beautiful] and realised that I hadn't really got the hang of this designing for games thing.

Ruby and Lloyd just didn't look...right. I'd neglected to really think about how small a space there is to play with when you're designing for an Iphone screen. I was animating using toon boom which is an amazing program but frame-by-frame is really time consuming and you don't get that smooth flash-esque look which I think works well in games.

SO...I've started redesigning, re-animating everything! This time using good old After Effects. Haha, a little setback time-wise but I think the whole look of the game is really going to benefit from it.

Here are a few sneak peaks of the new character designs which I think of as squished down versions of the old ones. I hope you agree they are going to work much better...still trying to work out a few things [outlines, no outlines??!!] but feel like I am totally on the right track now and hopefully, with a load of work, the game is gonna be a total treat for the eyeballs.